Case study

Product R&D & real-time 3D

Fate of the Few

Over six years I have led the product and hands-on Unreal Engine R&D, combining systems design, world-building, prototyping and specialist collaboration around an independently developed game vision.

Product direction & collaborative development

Years of involvement

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Fate of the Few artwork: a ruined city at sunset

Six years of Unreal Engine R&D with a deep focus on AI behaviour, pathfinding and decision logic, including behaviour trees and blackboards, sight-and-sound perception, target selection and crowd-aware navigation. I led product direction and managed specialist development of complex, reusable frameworks, alongside significant work on procedural tools. The wider framework integrates advanced locomotion, vaulting, parkour, climbing, swimming, inventory, interaction, weapons and vehicle physics, with a supporting technical demonstration. Development now continues independently alongside my wider product and professional work.

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