Case study
World-building & prototyping
Procedural tools
I developed and explored procedural tools for rapidly generating landscapes, cities and playable environments, reducing the cost of early iteration while making world-building and design decisions more tangible.
Collaborative Unreal Engine product R&D
Years of involvement–
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These procedural tools include landscape and city generators for creating and varying environments through rules and reusable systems, alongside tools for testing gameplay ideas. These workflows make it easier to explore terrain and layout variations, reduce repetitive setup and iterate on playable spaces.